Spotlight: Treyreynolds’ Thrilling Gameplay Scripts

SpotlightTreyIf you’ve ever been high in the atmosphere on a plane or nearly touched the clouds in a sky-scraper, you might have found yourself pondering the idea–no, not acting on it–of jumping out and experiencing flight. You’re not the only one. We humans have dreamed of flight for generations, and have done everything from jumping out of planes to inventing rockets to experience the feeling. That’s a big reason why Air Physics, Skydiving and Flight by treyreynolds initially caught my eye (and the eyes of more than 200,000 other visitors, I should mention). In any other ROBLOX game, falling from great heights feels approximately the same. Treyreynolds wanted to change all that, so he scripted a complex air-physics script to do it. When I started to dig into what else treyreynolds has been doing around ROBLOX, I found some innovative stuff.

In Air Physics, Skydiving and Flight, you free fall through wide-open air with full control of your body on the way down. Standard movement controls apply, though hitting “w” to move “forward” during a free fall means you will fall faster (which is reflected visually by your body becoming much more rigid) and “s” will slow your fall (reflected by a sort of spread eagle position you’ve probably seen in skydiving videos). It’s a neat trick to be sure–I talked with treyreynolds about developing the system.

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After Two Months, ROBLOX Devs Have Earned $29,000+ via DevEx

DevExFinalOur Developer Exchange program has been available for two months now, and we’ve been keeping a close eye on the numbers to determine not only how developers are leveraging the new system, but which direction this should go in the future. As with any new feature, we’ve also been interacting with as many participants as possible–their stories continue to inspire us to find ways to reward the prolific and hard-working game developers who populate ROBLOX with fresh and exciting content every day.

Let’s have a look at some numbers, shall we?

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Crossfire: We Catch Fire with SmoothBlockModel and Ozzypig

CrossFireCatchingFireCreativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For this outing, we interviewed SmoothBlockModel and Ozzypig, creators of Catching Fire: The Hunger Games Sequel and The Hunger Games by Ozzypig, respectively. Fueled by the release of the new movie last week, both of these games are absolutely booming in popularity. We thought we’d chat with the both of them about level design, monetizing and maintaining popular ROBLOX titles, and a whole lot more!

ROBLOX: Thanks for agreeing to interview guys! I usually do this with John, but I’m afraid he’s sick and losing his voice.

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New Building/Scripting Tutorials Now Available on YouTube

We want as many people as possible to jump into ROBLOX Studio, build anything they can imagine, and contribute to our ecosystem of user-generated games. We realize it’s a complex application, and we’ve been talking for a while about refreshing our instructional Studio tutorials. We’re pleased to announce that we’ve released four videos on our YouTube channel that will help you with the basics, from low-level building tools to scripting! Here they are:

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Spotlight: A Bit of Everything with SONICTHEHEDGEHOGXX

SpotlightSonicTake a trip through Venezia sometime to ease your mind. There’s something calming about the aesthetic of the city that forces a grin every time you’re in it. No stranger to building mega titles on ROBLOX, SONICTHEHEDGEHOGXX has a lot on his plate. He’s in the process of rebuilding sections of Venezia, which has been sitting atop the Games Page in both “Top Paid” and “Top Earning” categories for at least a month, to give it a more modern look. He’s a prolific video editor who made “Out of BLOXY Cola,” which won a BLOXY award earlier in the year (and we still can’t figure out how he did certain parts). He’s also the Commander in Chief of the First Encounter Assault Recon (F.E.A.R), one of ROBLOX’s largest and most powerful groups at just over 140,000 members strong.

The point? He’s a busy guy. Which is why we appreciated the fact that he took the time to have a chat with us about managing so many large-scale projects, and find out what he’s got next in his seemingly never ending bag of ROBLOX tricks. First…

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Looking Down the Scope: Preview the New Call of ROBLOXia

LeadGraphicCOR

Call of ROBLOXia 5: ROBLOX At War is one of ROBLOX’s most popular games of all time. Prolific scripter litozinnamon is constantly adding to the title, and ROBLOX gamers just can’t seem to get enough. That’s why we were thrilled to hear that litozinnamon has been spending the last six months completely overhauling the game, and will be releasing it soon. What’s changing? A one-word answer would be: everything.

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